"Glory of the King" made a profit of 3 billion a month, and Tencent became the big winner of BAT in 2017.
"Live e-sports drive the development of end games, with DOTA and LOL players exceeding 100 million worldwide.
"The total revenue of page games in 2017 reached 19.2 billion. Classic page games are still popular in second- and third-tier cities.
VR / AR can be applied in 10 hot industries. VR / AR will be a revolutionary technology that subverts gameplay.
Worldwide, Unity occupies 45% of the full-featured game engine market, ranking first in the world.More than 3.3 million people in Unity
Unity has over 3.3 million users worldwide and 600,000 monthly active users.Unity China Active Users
Unity3D China's user activity, number of developers and terminal installations have become the world's first.Unity 600 million users worldwide
There are 600 million players around the world playing games made with the Unity engine.
Proficient in using Photoshop software to produce graphic art materials for games and VR;
Proficient in using 3Dmax to build 3D models, maps, materials that meet production requirements, and master standardized 3D material production skills.
Familiar with Unity for scene establishment and scene resource integration;
Familiar with Unity modules and components;
Familiar with various lighting and baking scenes in Unity.
Familiar with C # for program development;
Familiar with process-oriented and object-oriented programming methods;
Basic understanding of computer network and database knowledge.
Proficient in C # language programming, proficient in common algorithms, data structures, and design patterns.
Proficient in each module and component of Unity;
Proficient in common basic classes and APIs of Unity;
Proficient in dual-end SQL Lite for PC mobile games;
Proficient in building NGUI and UGUI UI systems;
Familiar with Lua basic syntax and hot update.
Familiar with Shader Language and common shader writing;
Proficient in the use of Shader Forge;
Familiar with PBS standard production process.
Proficient in the development of HTC vive, Oculus rift, HoloLens, Leap Motion, Kinect;
Proficient in Steam VR and VRTK;
Understand UE4 and Cocos 2D engine proficient in online game features, Unet analysis, Photon.
Unblock the entire game / VR production process completely.
He graduated from the University of Washington with a PhD in computer science and is currently a senior engineer manager at Apple Corporation. It is mainly responsible for leading the team in the development and optimization of VR software and hardware and the application of big data technology. Technical expertise: more than 15 years of software and hardware development in VR, proficient in optimization of VR virtual technology, big data platform architecture, and development of artificial intelligence. He has served as Senior Engineer Manager of Apple Corporation in the United States, founding member and technical director of ZenMarketing No. 3, Deputy General Manager of Mobovida, Senior Software Engineer of Samsung Group in Korea, and Senior Software Engineer of A9.
10 years of industry experience 6 years of industry director experience CG, animation, games, virtual simulation, VR industry experience 11 Second 2011 International Animator Competition Top 10 11 Second 2013 International Animator Competition Top 5 Microsoft 2016 MPC Hackathon China Online Competition Top10 Offline Finals Winner Award Million bloggers in Sina blog technology category
He has long worked for a well-known game company as a developer of Unity 3D programs, and is proficient in game development languages such as C, C #, LUA, JS. Participated projects include ARPG mobile game project "The Three Kingdoms", ARPG mobile game project "Ghost Swordsman", VR virtual reality project "3D virtual network business system", and independently developed "Little Soldiers" and other works. Good at solving difficult problems in the project, deep understanding of the more popular and commonly used game development technologies in the market, and in-depth research on algorithms and computer graphics in games.
He has served as the main course of Unity for many virtual reality and game companies. He has many years of experience in interactive game and virtual reality game development. He is proficient in game development languages such as C, C #, C ++, and game engines such as cocos2d-x and unity3d. Participated projects include virtual reality projects such as "Jilin Science and Technology Museum Virtual Roaming Interactive", "Beijing United University AR Exhibition", "Roaming Space VR", "Dinosaur", "Multiplayer Battle Game-Apocalypse", "Blade Edge" and other virtual reality projects. Good at solving difficult points in the project, and has many years of in-depth research on VR and AR.
Copyright © 2013-2018 Yunhe Data Yu ICP No. 14003305-2 Registration Phone / WeChat 13007510486