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Unity development from entry to actual combat-Unity lighting and baking case analysis

Unity development from entry to actual combat-analysis of lighting and baking cases

This course starts from 0 to teach Unity how to use it, as well as Unity's lighting and baking system.

  • Instructor: Teacher Yun
  • Course Difficulty: Elementary
  • Hours: 24 lessons
  • Extraction code: yzm4
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Video overview

Unity is a global professional 3D engine that can be used to make games, virtual reality, augmented reality, mixed reality, architectural visualization, and more. This series of videos is for learning Unity development from entry to practical courses, so that students can learn Unity practical development technology through basic knowledge and cases from a basic level.

Video outline
  • Courseware 01 Meet Unity and explain the menu bar
  • Courseware 02 Unity basic interface learning
  • Courseware 03 Unity resource import
  • Courseware 04 Participate in the production of baking models
  • Courseware 05 Participation in baking model making requirements
  • Courseware 06 PBR material explanation
  • Courseware 07 VR basic lighting parameters
  • Courseware 08 VR Basic Lighting 01
  • Courseware 09 VR Basic Lighting 02
  • Courseware 10 VR Basic Lighting 03
  • Courseware 11 Explanation of scene baking parameters
  • Courseware 12 Scene baking combat 01
  • Courseware 13 Scene baking combat 02
  • Courseware 14 Scene baking combat 03
  • Courseware 15 Light Probe Basic Parameters Explain 01
  • Courseware 16 Practical explanation of light probe
  • Courseware 17 Explanation of basic parameters of reflection probe
  • Courseware 18 Reflection probe in action
  • Courseware 19 Scene improvement and bug fixes
  • Courseware 20 The game scene is lit 01
  • Courseware 21 Game scene light up combat 02
  • Courseware 22 The game scene is lit 03
  • Courseware 23 Outdoor scene combat 01
  • Courseware 24 Outdoor scene combat 02
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